
Replacing the typically linear mission-cutscene-mission-cutscene format of previous C&C games, the player will now be able to freely choose which missions he plays, not to mention when and where. Like the “War of the Ring” mode in Battle for Middle Earth or the campaign in Star Wars: Empire At War, Kane’s Wrath‘s global conquest singleplayer campaign will attempt to marry typical RTS gameplay and missions with a larger, Risk-style global management system.

So, does it look like EA’s got another solid C&C expansion pack on their hands? Hit the jump to find out.įirst off, EA wasn’t able to show us their new global conquest mode, which was a bummer - from what they told us, it sounded pretty damned ambitious. It seeks to implement a new global conquest mode, along with - multiplayer fans, take notice - no fewer than six new subfactions for skirmish and online play. Taking place in the background of the previous Tiberium games, Kane’s Wrath tells the story of the titular fascist’s rise to power following the Second Tiberium War, his planning during the Third, and his actions immediately following it.


A couple of weeks ago, I attended EA’s official Kane’s Wrath community summit, wherein the attendees were given roughly 16 hours of playtime with the new Command and Conquer expansion.
